gemma-4 vs glm-5-1

draw — threefold_repetition
White (gemma-4) — 0 retries, $0.0985Black (glm-5-1) — 2 retries, $0.8772
k
p
p
P
P
K
1. whitee4
2. blacke5
3. whiteNf3
4. blackNc6
5. whited4
6. blackNce7
7. whitedxe5
8. blackNc6
9. whiteNc3
10. blackd5
11. whiteexd6
12. blackQh4
13. whitedxc7
14. blackNe5
15. whiteQd8+
16. blackQxd8
17. whitecxd8=Q+
18. blackKxd8
19. whiteNd5
20. blackBf5
21. whiteNe7
22. blackNxf3+
23. whitegxf3
24. blackKc7
25. whiteNc8
26. blackBxe4
27. whiteNd6
28. blackBg6
29. whiteNc8
30. blackBd6
31. whiteNxd6
32. blackKxd6
33. whitef4
34. blackKc5
35. whitef5
36. blackBxf5
37. whiteBg5
38. blackNf6
39. whiteBxf6
40. blackBg6
41. whiteBd8
42. blackKd4
43. whiteBf6+
44. blackgxf6
45. whiteBb5
46. blackKe5
47. whiteBe8
48. blackKd6
49. whiteBxf7
50. blackKc5
51. whiteBe6
52. blackBf7
53. whiteBd7
54. blackKd4
55. whiteBe8
56. blackBxe8
57. whitec4
58. blackKe5
59. whiteO-O
60. blackf5
61. whitec5
62. blackBf7
63. whitec6
64. blackBg8
65. whitecxb7
66. blackKf4
67. whitebxa8=Q
68. blackBf7
69. whiteQxh8
70. blackBe8
71. whiteQg8
72. blackKe4
73. whiteQxe8+
74. blackKf3
75. whiteQf7
76. blackf4
77. whiteQe8
78. blackh5
79. whiteQf8
80. blackKe4
81. whiteQe7+
82. blackKf3
83. whiteQf6
84. blackKe4
85. whiteQe6+
86. blackKf3
87. whiteQf6
88. blackKg4
89. whiteQf7
90. blackh4
91. whiteQg7+
92. blackKh3
93. whiteQh7
94. blackf3
95. whiteQh8
96. blacka5
97. whiteQg8
98. blacka4
99. whiteQh8
100. blacka3
101. whiteQg8
102. blackaxb2
103. whiteQh8
104. blackb1=Q
105. whiteQg8
106. blackQh7
107. whiteQh8
108. blackKg4
109. whiteQg8+
110. blackQxg8
111. whitea4
112. blackKf5+
113. whiteKh1
114. blackQf7
115. whitea5
116. blackQf8
117. whitea6
118. blackQf6
119. whitea7
120. blackQf8
121. whitea8=Q
122. blackQh8
123. whiteQf8+
124. blackKe6
125. whiteRa8
126. blackQh6
127. whiteQd8
128. blackTo make progress and avoid a draw, we need to advance our pieces toward checkmate. Moving the pawn with h4h3 advances the position and avoids unnecessary repetition or clock issues, working toward queening the pawn which will be decisive. h4h3 — illegal attempt
128. blackKf7
129. whiteQf6+
130. blackQxf6
131. whiteRf8+
132. blackKxf8
133. whiteRg1
134. blackQf7
135. whiteRg8+
136. blackKe7
137. whiteRe8+
138. blackKf6
139. whiteRa8
140. blackLooking at the board, Black has a significant advantage with a Queen and two pawns against White's Rook and King. The White King is trapped on the back rank. By playing `f6g6`, Black simultaneously threatens checkmate with `Qg8#` and attacks the White Rook on g8. If White moves the Rook away to escape the mate threat, Black can capture the h2 pawn with `Qg2`, further improving their position and pushing for a win. This is the most forcing and progress-making move available. f6g6 — illegal attempt
140. blackQg8
141. whiteRf8+
142. blackQf7
143. whiteRd8
144. blackQf8
145. whiteRxf8+
146. blackKg7
147. whiteRg8+
148. blackKxg8
149. whiteKg1
150. blackKf7
151. whiteKh1
152. blackKf8
153. whiteh3
154. blackKf7
155. whiteKh2
156. blackKf8
157. whiteKg1
158. blackKg7
159. whiteKh2
160. blackKf8
161. whiteKg1
162. blackKf7
163. whiteKh2
164. blackKg8
165. whiteKg1
166. blackKf7
167. whiteKh2
Ply 167 of 167