gemma-4-no vs glm-5-1-no

draw — threefold_repetition
White (gemma-4-no) — 0 retries, $0.0073Black (glm-5-1-no) — 14 retries, $0.0718
p
P
K
k
p
1. whitee4
2. blacke5
3. whited4
4. blackNc6
5. whiteNc3
6. blackd5
7. whiteexd5
8. blackBf5
9. whitedxc6
10. blackQxd4
11. whiteQxd4
12. blackBe6
13. whiteQd8+
14. blackKxd8
15. whiteNd5
16. blackKc8
17. whiteNxc7
18. blackBf5
19. whiteNxa8
20. blackBe6
21. whiteNc7
22. blackBf5
23. whiteNa8
24. blackBd3
25. whiteNc7
26. blackKb8
27. whiteNa8
28. blackBf5
29. whiteNc7
30. blackKxc7
31. whitecxb7
32. blackKb6
33. whiteb8=Q+
34. blackKc5
35. whiteQd6+
36. blackBxd6
37. whiteNf3
38. blackBd3
39. whiteNxe5
40. blackBb8
41. whiteNxf7
42. blackBf5
43. whiteNd8
44. blackBe5
45. whiteNf7
46. blackBf6
47. whiteNd8
48. blackBg4
49. whiteNf7
50. blackBf3
51. whiteNd8
52. blackKd5
53. whiteNf7
54. blackBe5
55. whiteNd8
56. blackg5
57. whiteNf7
58. blackKc6
59. whiteNd8+
60. blackKc7
61. whiteNf7
62. blackBf4
63. whiteNd8
64. blackBb7
65. whiteNf7
66. blackBxg2
67. whiteNd8
68. blackBc6
69. whiteNf7
70. blackBf3
71. whiteNd8
72. blackBd5
73. whiteNf7
74. blackBb7
75. whiteNd8
76. blackBd5
77. whiteNf7
78. blackKc8
79. whiteNd8
80. blackKb8
81. whiteNf7
82. blackNf6
83. whiteNd8
84. blackBe6
85. whiteNf7
86. blackBxf7
87. whiteBxf4+
88. blackgxf4
89. whiteBb5
90. blackBe6
91. whiteBe8
92. blackNe4
93. whiteBf7
94. blackBxf7
95. whiteO-O
96. blackBe8
97. whitec4
98. blackLooking at the board, White has a dangerous passed pawn on b7 that is one move away from promoting. Black needs to stop this immediately. The King on e8 can reach the b5 square, but it would only be able to stop the pawn on the b-file if it approaches via a6, since b5 and b7 are on the same file and the pawn would simply advance past the King. The Knight on e4 can reach c3 and c5. From c5, the Knight can attack b7 directly, stopping the pawn's advance. Playing `e4c5` places the Knight on c5 where it attacks b7, effectively neutralizing the passed pawn and preparing to coordinate a winning advantage with Black's active pieces. The move is: e4c5 — illegal attempt
98. blackKb7
99. whitec5
100. blackBd7
101. whitec6+
102. blackKc8
103. whitecxd7+
104. blackKxd7
105. whitea4
106. blackNf6
107. whitea5
108. blackKe6
109. whitea6
110. blackKf5
111. whiteRa4
112. blackf5e4 — illegal attempt
112. blackf3
113. whiteRe1
114. blackd5 — illegal attempt
114. blackRg8+
115. whiteRg4
116. blackNd5
117. whiteRe8
118. blackRg6
119. whiteRf8+
120. blackKe6
121. whiteRd8
122. blackNf6
123. whiteRd4
124. blackTo make progress and avoid a draw by repetition or the 50-move rule, Black must advance the king to support the passed pawn on the h-file. Moving the king forward with **e6f7** brings it closer to the action, prepares to push the pawn, and avoids passive play. — illegal attempt
124. blackKf7
125. whiteRd8
126. blackNxg4
127. whiteRf8+
128. blackKxf8
129. whiteKf1
130. blackKg7
131. whiteKg1
132. blackKf8
133. whiteb4
134. blackNf6+
135. whiteKh1
136. blackNg4
137. whiteKg1
138. blackNh6+
139. whiteKh1
140. blackRf6
141. whiteKg1
142. blackRf7
143. whiteb5
144. blackRf4
145. whiteb6
146. blackRf7
147. whiteb7
148. blackRf6
149. whiteb8=Q+
150. blackKg7
151. whiteQg8+
152. blackKxg8
153. whiteKf1
154. blackRf7
155. whiteKg1
156. blackRf5
157. whiteKh1
158. blackRf8
159. whiteKg1
160. blackRf6
161. whiteh4
162. blackRf7
163. whiteh5
164. blackRf4
165. whiteKh2
166. blackRf5
167. whiteKh3
168. blackRxh5+
169. whiteKg3
170. blackRg5+
171. whiteKxf3
172. blackTo make progress toward checkmate and avoid a draw by repetition, Black must advance the g-pawn, which is a key passed pawn in this endgame. Advancing the pawn restricts the White king and paves the way for a queen promotion. g5g4 — illegal attempt
172. blackRg4
173. whiteKe3
174. blackRg7
175. whiteKe4
176. blackRf7
177. whiteKe5
178. blackRxf2
179. whiteKe6
180. blackTo make progress in this endgame, you need to advance your f-pawn to create a passed pawn and push for a win. Advancing the pawn also avoids any potential stalemate traps and moves the game forward actively, as requested. The best move is to push the pawn two squares forward to challenge the center and restrict the White King. **f2f4** — illegal attempt
180. blackRf7
181. whiteKd5
182. blackKf8
183. whiteKe6
184. blackTo make progress and avoid a draw by repetition, I need to advance my passed pawn. The f-pawn is currently blockaded by the White King on e4, but by pushing it forward, I force the King to capture, which then allows my other passed pawn on a7 to promote and deliver checkmate. The correct move is: f7f5 — illegal attempt
184. blackTo make progress and avoid a draw by repetition, I should advance my passed pawn. While f7f5 was incorrectly formatted in the previous attempt, the correct UCI format for advancing the f-pawn one square is f7f6. This forces the White King to capture, allowing my a-pawn to promote and deliver checkmate. f7f6 — illegal attempt
184. blackRf5
185. whiteKd6
186. blackRf7
187. whiteKe6
188. blackNf5
189. whiteKe5
190. blackRf6
191. whiteKxf6
192. blackNd4
193. whiteKe5
194. blackNe6
195. whiteKf5
196. blackNd8
197. whiteKe5
198. blackNf7+
199. whiteKf6
200. blackNd6
201. whiteKe6
202. blackNf7
203. whiteKd5
204. blackNh6
205. whiteKe6
206. blackNf7
207. whiteKd5
208. blackNg5
209. whiteKd6
210. blackNe6
211. whiteKxe6
212. blackKg7
213. whiteKe7
214. blackKg8
215. whiteKd8
216. blackKf7
217. whiteKc7
218. blackKf8
219. whiteKd8
220. blackh5
221. whiteKc7
222. blackKf7
223. whiteKd8
224. blackTo make progress toward checkmate and avoid passive repetition, the black king should advance toward the center to support the passed pawns. Moving the king to e6 centralizes it and prepares to push the pawns forward. e6 — illegal attempt
224. blackKe6
225. whiteKc7
226. blackKf5
227. whiteKd6
228. blackKg4
229. whiteKe6
230. blackKf3
231. whiteKf6
232. blackKf4
233. whiteKe6
234. blackKg4
235. whiteKe5
236. blackKf3
237. whiteKf6
238. blackKf4
239. whiteKe6
240. blackKg4
241. whiteKf6
242. blackf4 — illegal attempt
242. blackKf3
243. whiteKe6
244. blackKe4
245. whiteKd6
246. blackh4
247. whiteKe6
248. blackTo make progress toward checkmate, the black king must advance to support the pawn and restrict the white king. Moving the king to f3 gains ground toward the white king while bringing pieces closer together. The move e4f3 achieves this active progression. — illegal attempt
248. blackKf3
249. whiteKf6
250. blackTo make progress in this endgame, we need to advance our pawn while keeping our king safe and avoiding unnecessary repetitions. Moving the king to e4 aggressively supports our h4 pawn's advance and restricts the white king. Advancing the h-pawn immediately with h4h3 is also good, but f3e4 is a very active centralization that makes immediate progress with the king and dominates the white king, paving the way for the pawn's promotion. f3e4 — illegal attempt
250. blackh3
251. whiteKg6
252. blackKf4
253. whiteKf6
254. blackTo make progress in this endgame, Black needs to advance the king to support the passed pawn. The only way to break the current opposition and march the king forward is to step backwards to e3, allowing the king to maneuver around the white pawn on e2. e3 allows Black's king to circle around via d2/d3 or f2/f3 to support the h-pawn's promotion, while keeping the white king restricted. f4e3 — illegal attempt
254. blackKf3
255. whiteKe6
256. blackKg4
257. whiteKf6
258. blackKf4
259. whiteKe6
260. blackKf3
261. whiteKf6
262. blackTo make progress toward checkmate and avoid repeating the position, Black should advance the king toward the center where it can help escort the pawn to promotion or support a mating attack. f3e4 — illegal attempt
262. blackKf4
263. whiteKe6
264. blackKe3
265. whiteKf6
266. blackKf4
Ply 266 of 266